![]() ![]() When activated, the device emits a large orb of poisonous gas that blocks vision and applies the same passive Toxin as her wall. Viper’s Poison Cloud is a very interesting ability, costing 200 Credits, Viper equips a small device to throw any direction in front of her, or toss if right clicked. In addition, swinging an enemy through the wall is also a good idea at times, since most times they will be hesitant to push the wall themselves, allowing easy picks on players who are too timid. This gives Viper and her team the advantage when fighting enemies that swing through her wall. The Toxin applies Decay that temporarily lowers the enemy’s health by 30 immediately, and then by 10 every second longer that they remain in contact with the ability. It is important to remember that Viper’s Toxic Screen applies her Passive Toxin on enemies that walk through it. Toxic Screen is very good when a team has good communication amongst themselves, and they can push along with the wall when it comes up. It can quite literally divide an entire site in half, so make sure you are creating space for your team, and your team is committing to the push that you place your wall at. Though it has a very high commitment, her wall provides great vision denial on attack, so use it to its fullest extent. If an enemy sees your wall placed on a site, it can be really easy for them to call this out and have someone rotate over, so her wall can be great for faking a site, just make sure your team has other means of vision denial when doing this. On attack, Toxic Screen can be tricky to use at times, since you only get to use it once, so here are some things to keep in mind. Conditioning an enemy to your setups on one area and then switching it up can be another way to use Toxic Screen. Using your wall reactively on defense is also very good, waiting to see where an enemy commits, then place your wall down for retaking site or to stall their push and force a rotation. When paired with her other utility, Viper can lock down entire approaches with her Toxic Screen. On defense, this ability is great for locking down certain areas of the map to stall and prevent enemy pushes such as Mid on Breeze, Drop or Arcade on Fracture, and Mid or B-Site on Icebox. ![]() This ability cannot be picked up and reused once it has been placed.Īs mentioned earlier, this ability is a very high commitment, and it is important to use it carefully. This ability also has a small window before it can be reactivated if it is manually taken down. This ability drains Viper’s Fuel meter, and when it reads zero, the wall comes down until Viper replenishes her Fuel after a short duration. Once the wall has been placed, Viper can activate the wall, cutting off vision. This ability’s range is very long, and it also goes through walls and the pre-round barrier. When used, Viper fires a line of toxin emitters in a straight line in front of her. Viper’s Signature ability is Toxic Screen. Understanding this trade-off of versatility for reliability is important because it will allow players to utilize Viper’s abilities to their maximum potential. However, since it is like this, that means that it excels at blocking and controlling the area where it is placed. Viper’s KitĪs mentioned earlier, Viper’s Kit is very high commitment. Viper is a very useful agent to have on your team, and she works well as a solo Controller, or with another Controller as well, due to the heavy commitment that her kit has. ![]() However, she does so in a unique way with how her kit works. Viper’s overall role is to cut off and shut down areas for her team like any other Controller. This kit makes Viper very useful on defense since she can commit utility to a certain site or area but is somewhat tricky on offense when trying to pick where and how to use her utility in certain situations. Whereas Omen, Brimstone, and Astra all have smokes that are low commitment, Viper’s Poison Cloud and Toxic Screen abilities require careful use, as the Toxic Screen cannot be picked up, and the Orb must be within a close distance to retrieve. This is because her abilities have a very high commitment cost. She is almost like a hybrid agent, providing the vision denial and area control that Controllers are responsible for, but doing so in a way that is more threatening to enemies pushing or defending sites. Viper’s kit is almost like a Sentinel’s in the way that it can completely shut down pushes and cut off areas. Now while Viper is a Controller due to her vision denial and crowd control abilities, she is very unique in how she approaches this responsibility. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |